Eight chapters

The charter

The charter is Blockline's campaign: 8 chapters, each set by one of the city's advisers, that take a settlement from its first street to a lasting metropolis.

Each chapter sets a handful of objectives (a population, a level of coverage or happiness, a building or two) that the city must reach and then hold for a while. Holding matters: a target met for a single moment does not count, so the charter rewards cities that are genuinely stable rather than ones that spike. Completing a chapter pays a grant into the treasury ($110,000 across the whole charter) and unlocks new buildings, and three of the chapters raise how densely you may zone.

New buildings arrive only when the city has proved it can support them, so the build menu grows with you instead of overwhelming you on the first day.

The eight chapters
ChapterPopulationGrantUnlocks
01 · A place to call home40$2,000—
02 · Keep the lights on120$3,5006 buildings
03 · More than houses500$5,00011 buildings, density 3
04 · A town that pays its way1,000$7,50011 buildings
05 · A skyline of our own2,500$12,00012 buildings, density 4
06 · Opportunity for everyone4,500$16,0007 buildings
07 · Connected to the world9,000$24,0005 buildings
08 · A city worth inheriting25,000$40,000—

Stuck on a chapter? The growth guide covers the most common reason: lots that will not build taller.