The charter · A living neighbourhood
03 · More than houses
A living neighbourhood. Complete it for a $5,000 grant.
Our first five hundred neighbours deserve a place with a future. A school, green space and dependable services make this a town people choose to stay in. Growing buildings become available when we finish.
Objectives
| Objective | Target | How |
|---|---|---|
| Residents | 500 | Zone homes beside connected streets. Supply power and water, then leave room for shops and jobs. |
| Happiness | 55 | Keep jobs close to homes, supply utilities, add parks and avoid excessive residential tax. |
| Schools | 1 | Place a school near homes to develop a skilled workforce. |
| Parks | 3 | Spread three parks among the homes instead of clustering them beside industry. |
What it unlocks
Completing it unlocks Mixed use, Police station, Fire station, Treatment plant, Bus stop, Waste depot, Landfill, Clinic, Community centre, Playground and Arcade. It also raises the zoning density cap to 3.
How to approach it
Five hundred residents is the first real growth target, and it will not happen on utilities alone. Lots need desirability to grow, and desirability comes from what surrounds them: parks, a school, services within reach, and distance from industry. Place the three parks among the homes, one per cluster, rather than in a row beside the factories.
Happiness is citywide, so it responds to the whole picture: jobs close to homes, sensible taxes, utilities that never cut out. If lots are stuck, open the Problems app or read the growth guide; it is usually one blocker affecting many lots. Finishing this chapter raises the zoning density cap, which is what lets the town start to look like a town.