Building reference

Civic places and learning

The buildings that make a settlement somewhere people want to stay: green space, a seat of government and places to learn.

Parks and civic buildings rarely pay for themselves directly. They raise desirability around them, keep residents happy and, in the case of schools, libraries and the university, build the skilled workforce that cleaner, higher-paying industry needs. A city without them stalls: lots stop growing because the neighbourhood is not good enough, and factories cannot modernise without educated workers.

Civic places and learning at a glance
BuildingCostUpkeep / dayUnlocks
Park$85$0.34From the start
Town hall$0$1.4From the start
Community centre$700$2.203 · More than houses
School$380$2.402 · Keep the lights on
University$1,500$705 · A skyline of our own
Library$350$1.602 · Keep the lights on

Civic

Park

A leafy public space improving happiness and environmental quality.

Improves the local environment

Cost
$85
Upkeep
$0.34 a day
Construction bill
0.5 materials
Build time
Opens at once
Footprint
1 tile
Unlocks
From the start

Town hall

The seat of your city. Site it once to found the city; it is rebuilt grander on its own as the population grows, and can never be demolished.

Civic jobs · city pride · grows with the city

Cost
$0
Upkeep
$1.4 a day
Construction bill
None
Build time
Opens at once
Footprint
3 × 2 tiles
Unlocks
From the start

Community centre

A hall for clubs, youth programmes and elders. Streets within 6 tiles feel safer and its families and retirees are happier; crime falls a little citywide (1 point each, up to 4), and it lifts land value around it. Built by a crew over about 8 days; it opens when done.

Safer streets nearby · +6 jobs

Cost
$700
Upkeep
$2.2 a day
Construction bill
30 timber · 1 materials
Build time
About 8 days
Footprint
1 tile

Learning

School

Raises education, local walkability, and workforce skill, and adds steady public jobs. Built by a crew over about 8 days; it opens when done.

+9 jobs · higher education and productivity

Cost
$380
Upkeep
$2.4 a day
Construction bill
30 timber · 1.5 materials
Build time
About 8 days
Footprint
1 tile

University

A campus that anchors a university district, attracts students, and lifts skills citywide. Built by a crew over about 30 days; it opens when done.

+42 jobs · university-town identity

Cost
$1,500
Upkeep
$7 a day
Construction bill
40 steel · 60 timber · 4 materials
Build time
About 30 days
Footprint
1 tile

Library

A public library that lifts skills citywide and counts as education cover for clean manufacturing within 8 tiles, like a school. It lifts land value within 6 tiles. Built by a crew over about 8 days; it opens when done.

Skills and a little happiness · +5 jobs

Cost
$350
Upkeep
$1.6 a day
Construction bill
25 timber · 1 materials
Build time
About 8 days
Footprint
1 tile

Figures are the game's base prices. Upkeep is charged every in-game day, and construction bills are drawn from the city's stock of materials, steel, copper wire and timber (see farms and trade).