Building reference

Landmarks

One of each per city, and only once the city is big enough to deserve it.

Landmarks are prestige projects. Each lifts land value across a wide area and nudges the whole city's happiness up, and each draws tourists who spend money. They are never profitable on their own (their visitors always spend less than the upkeep), so build them when the budget is healthy and the city needs the lift in desirability or happiness, not as an income source.

Landmarks at a glance
BuildingCostUpkeep / dayUnlocks
Museum$30,000$12005 · A skyline of our own
Botanical garden$45,000$15006 · Opportunity for everyone
Stadium$90,000$32007 · Connected to the world

Museum

A four-tile landmark museum of the city's art and history. Lifts land value up to 8 tiles away (+12 at the gates) and city happiness by 2 (all attractions together add at most 9). One per city; needs 6,000 residents. Built by a crew over about 40 days; it opens when done.

Visitors spend up to $60/day, always less than its upkeep · +22 jobs

Cost
$30,000
Upkeep
$120 a day
Construction bill
120 steel · 80 timber · 6 materials
Build time
About 40 days
Footprint
2 × 2 tiles
Needs
6,000 residents
Limit
One per city

Botanical garden

A four-tile palm house and gardens. Lifts land value up to 7 tiles away (+16 at the gates) and city happiness by 2 (all attractions together add at most 9). Its grounds clean the air (−4 pollution). One per city; needs 12,000 residents. Built by a crew over about 45 days; it opens when done.

Visitors spend up to $80/day, always less than its upkeep · +14 jobs

Cost
$45,000
Upkeep
$150 a day
Construction bill
40 steel · 160 timber · 4 materials
Build time
About 45 days
Footprint
2 × 2 tiles
Needs
12,000 residents
Limit
One per city

Stadium

A four-tile stadium for the city's teams and concerts. Lifts land value up to 10 tiles away (+10 at the gates) and city happiness by 3 (all attractions together add at most 9). Match-day crowds are loud right beside it. One per city; needs 20,000 residents. Built by a crew over about 60 days; it opens when done.

Visitors spend up to $200/day, always less than its upkeep · +40 jobs

Cost
$90,000
Upkeep
$320 a day
Construction bill
500 steel · 60 copper wire · 10 materials
Build time
About 60 days
Footprint
2 × 2 tiles
Needs
20,000 residents
Limit
One per city

Figures are the game's base prices. Upkeep is charged every in-game day, and construction bills are drawn from the city's stock of materials, steel, copper wire and timber (see farms and trade).